BlendELF is a engine written by me, an IT student at the University of Jyväskylä. I am coding the engine as my portfolio project, as a proof of my skills in 3d graphics and game logics/systems coding. I release this engine under the assumption that it could be useful for other people in making quck prototypes and small games. I reserve the right to halt the development of this engine at will, at any given time.
Tutorial 2, Configuration file config.txt
This tutorial builds on the first tutorial, so be sure to do that first! [Tutorial 1, BlendELF Basics]

In this tutorial you will learn to use the BlendELF configuration file config.txt
Step 1: Creating the config.txt file
First we have to create a file config.txt to our root folder, the same folder where we put level1.pak and init.lua in the previous tutorial. My folder looks like this now:
Tutorial 2 Folder
Step 2: Changing the resolution
The first thing we will be doing with our config.txt file, is to change the resolution. Open up the config.txt file in a pure text editor, like notepad in windows and gedit/kate/vim in linux. Write the following line into the config.txt file:
window_size 800 480
Now save the config.txt file and run blendelf (BlendELF.exe on windows and ./blendelf in the console for linux). If everything went right, you should see that the resolution of the BlendELF window has changed. If not, then check the console for errors check that you have written the config.txt file correctly.
Step 3: More configuration options for config.txt
Here are the possible options for config.txt: And finally here is a sample config.txt file:
window_size 1280 720 fullscreen FALSE texture_compress TRUE texture_anisotropy 16.0 shadow_map_size 1024 start level1.pak log elf.log
Thats it for the tutorial! I hope you enjoyed the it, and if you have any comments about the tutorial, please post to the forums.